![]() Each variant is stored in a different folder inside of the "NKD Protogen" folder each with their own Unity scene file. There are multiple variants of the Protogen with different tail models. You can move the camera by holding right-click and then moving the mouse and using WASD.) (You may need to scroll in with your mouse wheel to get a good view. You should now see the protogen avatar in the Scene window in the center of Unity. In the Project window at the bottom-left of Unity, open Assets -> NKD Protogen, and then double-click on the "NKD Protogen" Unity scene file in that directory. That way the changes you make yourself will be more apparent and separate from the original imports in the git history after this point. Tip: If you're using Git with Unity, then right now after you've imported anything without making any real changes yet is a good time to make a commit. unitypackage file, you might need to copy your avatar's directory into your new project's Assets directory. If you're working with a different avatar base or a pre-existing modified avatar, then instead of opening a. Now you want to go into the extracted files from NKD_Protogen.rar and open the "NKD Protogen Unity Pack.unitypackage" file. That gitignore file is meant to stop the Generated directory from being checked into the Xiexes-Unity-Shaders repository, but you want that directory to exist within your own project's repository. Tip: If you're using Git with Unity for version control, open the file "Assets/Xiexes-Unity-Shaders-VERSION/.gitignore" in a text editor and remove the line "Textures/Shadow Ramps/Generated/" from the top of the file. To install Dynamic Bones, you'll need to open the Unity Asset Store (Window -> Asset Store), search for "Dynamic Bones" and find the plugin by Will Hong, buy it for $20, and import it into your project. Follow the instructions on that page to install Xiexe's Unity Shader. The avatar's Gumroad page lists the other things the avatar depends on besides the VRChat SDK: Xiexe's Unity Shader and Dynamic Bones. Leave everything checkmarked and press import. Once you have the project created, go to, pick "Download SDK3 - Avatars", open it, and then Unity will open a window asking what you want to import from the package. ![]() When you create a new Unity project, pick the "3D" option. Don't try to use the latest Unity version. Other versions of Unity aren't compatible with the VRchat SDK. ![]() Make sure you use Unity Hub to install the correct Unity version that the VRchat docs recommend. Don't try to re-use a pre-existing Avatars 2.0 project for an Avatars 3.0 project. Next you'll want to create a new project in Unity. (I recommend using 7-Zip to open it! It's free and open source software, and works on many file formats.) Once you've bought the model, you'll be able to download the "NKD_Protogen.rar" file. (If you can afford VR, you can afford to support your artists! If you want to keep people doing professional work in the community, then it's good to support them.) Project SetupĪssuming you're planning on working with the NKD Protogen avatar, then the very first step is to buy the base model from the creator. Feel free to message me on Discord at Macil#5633 if you have any questions about this tutorial! I'll try to update this tutorial to address any issues. This tutorial is intended for anyone from a first-time avatar creator to an experienced creator interested in making sure they aren't missing anything in the process. This is a big step up from the past system where every persistent animation could only be done through unlabeled hand gestures that the player had to hold. The Avatars 3.0 system comes with a variety of benefits, including the ability to do quick local testing of avatars without needing to upload it for every change, and a more powerful expressions menu, where in addition to having basic gesture buttons, you can add animation toggles and joystick-controlled animations. As of the time of writing, the NKD Protogen avatar is only officially available as an Avatars 2.0 compatible project, which means that as-is, it's not compatible with Avatars 3.0 and its benefits unless you upgrade it yourself. This is a tutorial about upgrading a VRChat avatar from the Avatars 2.0 to the Avatars 3.0 system (VRCSDK3), specifically about upgrading the NKD Protogen avatar to Avatars 3.0, though some of this tutorial should be relevant to upgrading any avatar to Avatars 3.0. If you're working with the latest version of the model, then my notes page on the NKD Protogen has up-to-date information about setting it up and customizing it! Update (): The latest version of the NKD Protogen model now contains 3.0 support out of the box, so this tutorial is no longer necessary when working with the latest version! This tutorial is now outdated but left as-is.
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